@LK}6CD l0C)HCC WhL/h `CmCDiD`  R@P1  Y0@R !L` D  C D     &.6CS S)  C&D. p p 0 C6DF pCDL~CiCDiD` D  C D     &.6CS S)  C&D. p p }0 C6DF pCDL~CiCDiD`~ DD˙` a J)L }D L(( LL()  L| L( S LH 0p f  } CV?  i  LL  ~` )} `A! a߰")-݃ "  $G@LLL&0 ") $G% }H 0 3S8`GȱGȱG GȭGȭGG}GHiH8(()) G$H% `(0 })8` a)L ݃ & LGȘ ݃LL a   LL a)N>Q  HH) }  hyhyB i L> Lm ~JJ  Lf~*` aB%' }8  H H` 1 u | LL   L     Hh PV?  i  'L }  9 S   i ' L   Ll  Lg `L    L)  i 'L)} `L0AM݇L݆ ML  N݃LLLNLMLHG!@}1F LGȱGLEEȩÑEȑEEȑE Ed E7EȩE  i L } ,0, 0S G ɛ  L  ' L EHEh M G ] LLSROTCES EERF G)} *Gȩ GȽG GȌ d g g G `   8    0 G   `DCED}C0X:Ȣ V ȱC* ? 0.. , 0%n ?A[ 0 : L`L  `, 0`V`}piH f0)բV? 08`0   0$}L G~GȽG   L `8L`L8` } 07G)~.G)ȱGȱGH h0}})Hh` B! 8`8iiiLE`E8}FEh( l0`ɃLL L=^~jj8jHi hEEEiEȱEiEȩE` dTE H}8EEȱEEȩEh J E8   . m  i`LI!&E.FR}1LJ舩6GFH`LJJ`HGHh l`} P dL   8 rii `дCDCG W  }C  Ln` U٥`DOS SYS IIIIIIIIIIIIIIIC`0 ߩ0}}}-% KKYS DDOS S DOS SYS }}}C}DOS SYS} 0`BDELV !B }`LVUQ   ]   TU J ]L!T      TU  } Ly `>BJ V~ÝDEHIB V0dVQD!}EHI VF9 y,0 ,0 S0hhL  L` yH yhDHEh"}DEL8HI   0 HI,00  > VLF,0 L#}3*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV yJ m08 BKDEHI V0 y0$}`B/DELV䌎 y!B m`ʆ E S? :0ΐ05 ; BDEHI VY&%} B VDE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO STILL RUN DOS B/DE&} J V (`  V⪍ ઍ  y-ttLLL 莱D'}EHILV l l` S$B VBHIKDE V BLV nB DE J (}V* *` B V BLVDEHI BLVL1L H232435; 1 ;  )}hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e1i1232435ޥ<<8}EiͩkΩ͙kCopj`j {j`Hi͝Νh`+}L"NNI:D"NUR:0.RGͩkΩ͙kCopj`j {j`Hi͝Νh`DDKUUUURRRVRU1APUZAPVNNVVUUBZMGAKU1U1USCU1UU2GKYEYNTCLNMNM2IMBIO-}PWSPVPCLUU1FAALMTHENMZZZZWSAQSWWDEJCWWWWASWRANLLLNAPSNCNWRNWWSDRHH.}ICWPDWSPDSOORRLNSTTTHU@ @ /} @0}@ !"#$%&'()1}*+,-./0123456782}9:;<=>?@ABCDEFGH3}IJKLMNOPQ@RSTUV@W@X4}Y@Z[\]^_`@abcde@fg5}h@ijklmn@o@p@q@r@stuvw6}xyz{|}~ kkHellfire Warrior -- (21201) Copyright 1980 Automa7}ted Simulations Atari Version by Aric Wilmunder5 A@)6-A$AV%A56-Ad +@A 8}%A7-@@V(@ONE MOMENT PLEASEd D:INN.GHO@+AV%!A /A%=9}A%@$Z>>None,Leather,Ringmail,Chainmail,Partial Plate,Full Plate[@@Intelligence,Intuition,Ego,Strength,Consti:}tution,DexteritybWWNone,Shortsword,Broadsword,Hand-and-a-Half Sword,Longsword,GreatSword,Magic SwordGGI'd not part wit;}h these fine goods forthat Pittance! Mayhap for,533Not so Cheap my Friend! But for Thee! just,10aaBlackHeart! Thou ta<}kest The food from my Children's mouths! I'll not settle for less Than,5>>Well! Life is Short and Thy arse long!What say =}Thee to,2YYHmm...But such Fine workmanship. I cound not Part with This for less than,10##A Pox on Thee! But I'>}d take,3CCMercy kind sir. I ask but,20,Think of my Wife and Children,20//You won't find such a potion Elsewhere,20?}__You wouldn't begrudge an Old man such a Pittance?,20,I will end my days in The Poorhouse!10,You will Ruin me!,10T@}TA Wizard's work comes dear,15,So little for such Fine work as this? Give me,15ggAm I to haggle like a Merchant?,15,PlagA}ue take all PinchPennies!,15,Still Thy tongue or pay me,15))Come. I weary of This dickering.,10I#Ap-B}"-("368<,-A68,-8,%E I iiViper Milk,24,50,1,Oliphant Milk,23,50,1,Cobra Milk,25,40,1,Lizard Milk,C}21,25,1,Falcon Milk,22,20,1ZZTroll Blood,24,50,0,.5,7,-3,Kraken Blood,23,50,0,.5,7,-3,Hydra Blood,25,40,0,.5,7,-3aaWhD}ite Lotus,0,20,0,.5,4,1,Mandragora,0,100,1,Ambrosia,-15,50,0,1,0,5,Nectar,-2160,5,4,1,0,1--Elixir,6,10,4,2,0,1,Salves,11,E}1,4,5,0,1"bbOrichalcum Amulet,-2161,1000,0,.5,Skull Amulet,-2167,750,0,.5,Dragon Talisman,-2168,500,0,.5$;;7-League BooF}ts,-2166,2500,0,.5,Magic Arrows,14,20,6,3&* -"-"&68<,-* ,#" "6-6-# A.; "G}6-P:$H:,%%,#6-);6-P:$H:,%%,6C68<,-68<,- %--"868<,-C68<,-8. "H}*68<,-P:+&,$H:,%%,. T# 6.#F:&,"A#A0^ A` D:USR.GHOhi AI}/ D:GOTH.SETi6-?:C:hhuhthyhxhhr0LV,<Br<A$<,jR+%06-F:A`,%AV$F:AJ}a,8%DBBwRAV%ka("( 堠'(A( Ԩ㩠F(\( autK}omateda(m4( simulations(4( VER.1.0x3(( ) A3 A0dAL}@d!A3AdAU:(??LKS)\6.>:,ad$(Agreed& 6- 4YM}(Yea#6-&$ 4N(Nay6-$ -AP $AdAU F:Ad,"AUAN}$( %(Thus quoth The Innkeeper:((&F:&,A#A(H 6--@a@*6-%F:&,. O}8 A& >!H A%p0 A  A%02P A@ A$P(@( Wilt Thou Re-Enter The pit todayD PA P}57#(Wouldst save Thy character' ,(4&7%D1'(Storing The Adventurer hight 1 AeF\ 6.D:67Q},.(67B:,%,..PLR-8L-@@X(F:&,\ H: (F:,-6&%&(F:%,* /7R}&:%XK A&`K(8Hail and Well met! Shall I find Thee a Goodly characterZ=   A  A) Ap3S} A= A0b7(&(Wouldst Thou resume a game* 7(A cO(E(9Insert disk with Saved game & Strike anyT} key to continueO Aen AD:LCHR3-@a@:B&F [-6@@%bU}j%n f#( &A"# Ag$($(Saved Game file not foundlF()(Hast Thou a character on diskV}- 2(< A`F A _ A@(0(What be the Fellow's name?: A2=(_(Reading in character hight W}L A`6.D:67,.267B:,%,..PLR7BL Ae(((No such fellow as  Here.+(M(PlaX}yers on this disk include:ReD:*.PLR/ 7<,0F%(7<, / Ar (and no others. AY} U-@@&&* 1B-6&@%IQ%U N A%0 A& & A@Z},6-6 A$PD&A#N A F A6-(+(Character name?5 A2FB:,"A$E [}! (3(!Wilt Thou visit Gulik the Armorer7 ;E ApQ !?(0Wouldst Thou call 'pon Fnord the Apothecary\}C GQ A N ! (<(*Wouldst Thou stop with Malaclypse the Mage@ DN A ; A Ap'6-]}&%A1 A$P; A\ 6- (-! 6-LA A`AA!A!@R!\ A  ^}   $ "6-%6- A A ,6-&&P:',!"6-%&, A  6-%%  A_}$4 6-6- 6->+ A @+(What be Thy pleasure, H 40($I8 #A`6-6-`}&"0!*8"J#47<,*8<,!6-#6-R2 "6 A @(( BEG PARDON2 A@T( (a} ApW# 6--8<,!#6-6X (+*!,$\0$(Will there be Anything else( -(0$^ A0b}f< 6-8<,!"(How many& /6-A:,3(9"<$p!8<,Apr<6-8<,$6-$6-?E$. A!pc}<"A`tG68<,-8<,&6-&' A 1 A>6-8<,%G6-F:,v"8<,+,%8<,$"$d}K "6-%@"'6-F:,%8<,/!%A68<,-8<,&K A , 6-F:&@,,+&@,& "e}6-&6-%$I  ( :: Draughts ::#(-#A`7-?-I"%!*%";f}8%<,!;( 8%<, at 8%<, each%A p!(( :: Vials ::!(  $) g}6- 6-)(Greetings, Fellow;*(!Wouldst have Thy Weapon enchanted. ;(A A "Ah} 6-6-9((Dost wish Thine Armor enchanted, 9(A A "A 6-0($(A Magicali} Device perhaps( -(0$% #A -%".6-8<,6-8<,!$(. A0 A@j}( !( at  each( A@( !(!(Well, what will it be$ 40)4N$% #A&k}K 6-6-"4+47<,*8<,!,:6-=(A(K A." "6(What" A`8 A6-l}8<,:! !(How many! A< 6- AB" 6-A:,("!AL6-8<,$ A`N: m}!6-F:8<,%,(8<,%%:68<,-8<,&Q# 6--8<,!#6-6R (+*!,$V'(Something n}else 'A%X$`d A !(To What degree% .6-A:,2(E6-P:A$#,Z(That comes to d A`o}l?+"*!,/(To a Lesser degree perhaps3 ?A0t$6 6-6-?U$! A!p)6-&3 A 6$p}6-A ^(0($Monster speed (Slow,Medium, or Fast)4 7(?4SK6-APT(Slow^ A& 4F6-q}$(Fast& A(Medium %$116-P:+8F:%%,,%,$F:%@#,'%?P,  6-_ %r}%%#%@+%<6-P:'BU6,D%_6-P:'AV&$AV,5 %'%&AV$&BU6$5s}&A#eK6.ACurse Thee O ungrateful churl! May HellFire dog thy steps!e6.Bless Thee my ChildH:, t}?) A0` A$(`(KFriend, I be Benedic the priest. How much wouldst Thou donate to aid those+$(Advu}enturers such as Thyself(+(*6-&O:,!?$ (* A);!?$1(A Niggardly soul Thou hast!;}2 REM HELLFIRE DUNJONMASTER (20928)10 CLR :KA=103*256+190:TRAP 5000:ENTER "D:DM.GHO"50 PC=PC-U1:J=PEEK(KB+26-I):KJ=PEEK(KA-\w}90-I):POKE KB+26-I,J-U1:POKE KA-90-I,KJ-U1:RETURN 55 YY=W1-W2-U5:IF YM>YY THEN YM=YY:GOTO 5756 IF YMXX THEN XM=XX:RETURN 58 IF XMU1 THE\y}N ? "S";62 RETURN 65 SOUND U0,255,U8,U14:FOR I=20 TO U0 STEP -U1:POKE 712,I:NEXT I:SOUND U0,U0,U0,U0:POKE 712,PEEK(31512):R\z}ETURN 68 EX=EX+NB*ME/(I+U1)+PEEK(KA)^U2:RETURN 70 GOSUB 500:IF L=U0 OR C$<"0" OR C$>"9" THEN 7071 J=ASC(C$)-48:? C$;:RETUR\{}N 72 POSITION 33,U14:? PEEK(KB+13);" ";:RETURN 74 POSITION 35,U14+U1:? PEEK(KB+U14);" ";:RETURN 80 X=USR(1580,KA-Q,Q):RETU\|}RN 82 FOR I=U0 TO U3:IF RF(I)>U0 THEN J=KR:IJ=I:GOSUB 88:J=PEEK(NO+KR+I*Q):IJ=IJ+U2:GOSUB 84:GOSUB 8883 NEXT I:RETURN 84 I\}}F IJ>U3 THEN IJ=IJ-U4:RETURN 85 RETURN 86 IJ=KF+U1:GOSUB 84:IF RF(KF-U1)=U1 THEN GOSUB 8887 FOR I=U0 TO U3:RF(I)=U0:NEXT I\~}:RETURN 88 POKE NT+J+IJ*Q,U3:POKE KA-61+J,U0:RETURN 90 POKE N,PEEK(IA+NN):NN=NN+U1:RETURN 91 POSITION LS,U5:? "WOUNDS:";IN\}T(HUN*PC/PH);"% ":POSITION LS,U6:? "FATIGUE:";INT(TA);"% "92 POSITION LS,U7:? "WGT:";WC;" LBS":POSITION LS,U1:? BL$:POSITION\} LS,U14:? "ARROWS:";PEEK(KB+13)93 POSITION LS,U14+U1:? "MAGIC AR:";PEEK(KB+U14):POSITION LS,U14+U2:? "TOTAL SLAIN:":POSITION\} LS,U14+U3:? KC94 POSITION LS,U0:? BL$;A$:POSITION LS,U4:? "ROOM NO.:";:IF PEEK(KA)=U6 OR PEEK(KA)=U8 THEN ? "?":RETURN ION\z A)(  6-X>6-%8F:%@,,%8,%8P:F:,',,%+%F:%@,,'F%N%X Au# }%%#%%# B:, #67B:,%,. $ -&%@:7<,,! $$16-P:'AV,&}.&&AV$1$;F:&,"A""&A#16.D:LSAVED; A, A(((Enter Dunjon Level,}7 6-A:,6. D:HELLFIRE.-67@,.7 ATF:,"A2  & 6-(Loading Lev}el:2<76-?:C:hhuhthyhxhhr0LV,<<A a<,<4((( Level complete - Entering Dunjon<&6. D:HRIC*.SE}T&67<,.=:F:,,>YAT6-?:C:hhuhthyhxhhr0LV,<B <A$<,YF AQ%}D:DMG`(L(AInsert disk with DunjonMaster program into drive and Press a Key.V A` APJs((Dunjon not fou}nd!a(?Insert disk containing Dunjon Level requested and Press a KeysAdAUK F:Ad,"AUAUM},( A"AdAU, Ax, (Wilt Thou buy new Armor$ )(,$z: 7(Type$ Weight Offe}redprice:(| #@"* -"#( 8,8,' *(@(Thy choice Sirrah ( A1/"6}6(??@ A( "$$ 6-8, A$"A0 6-&6-%%$56-P:?0$%?P},"6-(6-2 A!p5$*'6-P:$H:,,%P:$H:,,%P:$H:,,%*$C 6-- A+&@%7%%%?}6-%C 55 @f)F:&@, )F:&@, A W A6-+%,$A) A@3 A%= A}M6-$%APW A  6-6-$' A` #@#-'" Ab(Enter $H !%}( Be too High.>(No more than 18 can it be.H Ab&  6-,J&@%%%%# F(Thy charac}ter's experience isJ.O 6-O:,!C; Thy character is too WorldWiseE AO A`0 A@J;!(H}ow much Money hast Thou%16-P:O:,,; A&OR 6-6,(What kind of Sword hast Thou0 : A0A"6H(??R }AV.F:%@#, 8,($ AE. AX$ 6-%%(($ AhK%(What sort of Armor hast Thou}) 3 A1:"6A(??K A@o( (6-| 6-"A2 6-!(Hast Thou a Shield% 2(}AC(Be it Large or Small! )4L/6-9(LargeC A% 4S6-(Small% A Ap} 6-8,U6. How many $6. hast Thou9(Hast Thou a Bow= AK%%U A A! A(}Arrows!Q A#( Magic Arrows'=%!@`) ) G A!eQ A\ A(Elixirs}"2(Salves6\ )!@0) )!@0AL(Is Thy Sword Magical! %;(What be the Plus?} H6-A:,L(L(Is Thy Armor Magical! %;(What be The Plus? H6-A:,L( %%%$ }A0 A! A$$( -$%%%F:&@%,( 1 A6-"6-P:+%,',(6-."1$ 6}-6-6-F:%%%8,, %A 6-%!6-6-% ! $ A`96-%%%8,F}:,%%6-%+6-9Ap$ A6-$ !6-P:K:'A,'K:,,%!$4((Wilt Thou buy one of }our Swords, 1(4$C #@" @(WeaponWeightAskingpriceC(- -"(-%%)(8},8,- 0K(%(What Weapon wilt Thou buy) 3 A0:"6A(??K A@: " ($>(N48,!F:%%}, AE' A*(4 A@P$ 6-8, A$"A@R! 6-&6-%%!6-X ")"6-}$d 6- $l6-F:%%,6-F:%%,'8<,!6-%&8<,' A08<, 6-%&8<, !6-P}:@$$K:,%,$8(Thou art too Puny.5(Choose a Lesser Sword.8$ "6-$+(Wilt Thou buy a shiel}d# ((+$a !(ShieldWeightAsk$(A(Small 8, 8,^(Large 8, 8,a(=( What s}ort ,+0S*0L*0N,3(??= Au 4L6-(Large 4S6-(Small 4N6-(No}ne& !6-8, A& A A "Ap 6-&6-8,$ " $6-P:F:,',}6-F:%@%,'8<,!6-%&8<,' A P8<, 6-%&8<, "6-P:',  !6-P:@$}$K:,%, 6-$%$ 0#( Thou hast  Gold pieces- A0$4((Wilt Thou buy a bow %(($@N D(}8I've a Fine bow, yew and nearly new, for only one RoyalN A@B6-&%%H$\ %!$6-$&$}^F:%%, $f^ A!PC(0How many Arrows wilt Thou buy (at ten per Royal)GP6-P:,^ A!Ph#%%!}$ A!e# A!Pj " $r.6-P:'%?, A."A!Pt 6-&6-%$u:'(Thou canst car}ry but 60 arrows.7( Take fewer.:$z ( 6H:,!?P,(What wilt Thou offer6 A"( Thine offer}4A"h6-O:A:,, A"# A$0_A"A#A#0A#PA#pA$A$e"h$ } A" 6-6-$ !6-6-$# 6- 6-P:$@,#$)  6- 6-P:$@,&}6-)$""&?0$H:,#$A"@( 6-6-& ?`$%6-($ 6- $Q6-F:&@,%6-F:&@},56-+%,'+%,?!* Q6-+%,'+%&,E 6-%06-P:+%+&,$M:&H:,,$,%?P,6<6-B6-E$ 6}-6-$6-P:+8,,$H:,,6-$" A"U-"6-%8<,5 #Ap--#"-*1 }5 2 6.6-6-!"(6-62 A"U  6-$,)(Thou hast but  in Thy purse!,$ 6.NoneD"P6.Small  "6.Large $}((Salves:$(Elixirs: S(Nectar:F:&@,.( Experience:D(Weight carried:P(Gold:S$ $ !(}Character Summary: $( A #@-"7( F:&@%%,; >(A$ F 6.6.-)6.>:F:}&%,,9+2A)3z,?6-C F$ < 6-@:,67,.567,.>:&@2$+!@,,9 <$ G6-F:%,6-F:%%,&}6-F:%,/6-F:,:6-F:%,G6-F:%%,  6-")"6- 6,6-F:%,%AV$F:%,%BU6$F:%,6 A0 2}6-F:%,6-F:%,$6-F:%,/6-F:%,2$ A%   (Treasures for ( 2,($Treasure # Value Treasur}e # Value26- M --*6-F:&@%%,?6-F:%A`%%,M-$%'%  6-6- /!@16}-&@2%6-%/ A% )6-P:$#+P:,,',$!6-%)(% % (:-$%'%(! %  C()(Thy Tre}asure's  Royals, 3 A@C0YA%  -&@% ( W A& ;( That and the  in Thy p}urse make %C6-%M A&W Au2 $< 6-AV$F:&,%F:&, $d 9-6%% *-@a&2}&6 9$x ^6-B@!2(ALAS! Taxes will be &86-T(That leaves you with ^ A $ 4 6-6#}@- "+47<,16-4$   $ 4 6-6#@- "+47<,16-4$0   $ R}K-$)*6-R6-%@2$+!*!@d* @, i- @e)!A"*AU*A&4(>:,7(_}(#KNAVE! Give me an Adventurers name!i A2 U (>:,AU#67,.>:,/67,.>:,C6-&$+"A&,G U" d}U1=1:U2=2:U3=3:U4=4:U5=5:U6=6:U7=7:U8=8:U9=9:U10=10:U11=11:U12=12:U13=13:U14=14:U20=20:CLS=30:YNO=460:GKY=390DIM NA$(20),W(U }5),P(U5),NC$(20),SD(U2),SP(U2),SW(U2),NW$(21),WW(U5),WP(U5),WD(U5),WR(U5),DS(U2,U1),DW(U5,U1)DIM AP$(20),AP(13,U3),R(U2),IC( }11),A$(U1),NM$(U8),NM2$(U8),OO$(U8),B$(193),C$(30),NS$(U5),L$(U3),AN$(U12)DIM R$(90),MG(U4,U3),RV(U2,U5)KB=KA+2079:WW(U0)=U }0:WP(U0)=U0:WD(U0)=U0:WR(U0)=U0:SD(U0)=U0:SP(U0)=U0:SW(U0)=U0:DW(U0,U0)=U0:DW(U0,U1)=U0FOR I=U0 TO U2:R(I)=U0:NEXT IW(0)=0: }P(0)=0:W(1)=9:P(1)=3:W(2)=22:P(2)=10:W(3)=31:P(3)=20:W(4)=47:P(4)=35:W(5)=63:P(5)=100SW(1)=6:SD(1)=3:SP(1)=2:DS(1,0)=8:DS(1, }1)=15:SW(2)=12:SD(2)=5:SP(2)=3:DS(2,0)=6:DS(2,1)=17WW(1)=2:WP(1)=2:WD(1)=6:WR(1)=8:DW(1,0)=9:DW(1,1)=12WW(2)=3:WP(2)=3:WD(2 })=7:WR(2)=10:DW(2,0)=9:DW(2,1)=13WW(3)=6:WP(3)=5:WD(3)=8:WR(3)=16:DW(3,0)=9:DW(3,1)=14WW(4)=6:WP(4)=5:WD(4)=9:WR(4)=10:DW(4 },0)=6:DW(4,1)=14WW(5)=9:WP(5)=10:WD(5)=10:WR(5)=15:DW(5,0)=7:DW(5,1)=15IC(0)=5:IC(1)=4:IC(2)=5:IC(3)=4:IC(4)=5:IC(5)=6:IC(6 })=3IC(7)=4:IC(8)=5:IC(9)=6:IC(10)=2:IC(11)=1:?1/0:U11=11:U12=12:U13=13:U14=14:U20=20:CLS=30:YNO=460:GKY=390DIM NA$(20),W(U 3B$="hg \`hb \`hhh hh`ˠuzuzq ̢0ai"B$(100)="*}g%!ȹg%ҮLҝҮLLg%Lb"FOR I=U0 TO 59:POKE 1536+I,PEEK(ADR("hi}hhhhl ܠؑ` کd`")+I):NEXT IX=USR(1564,ADR(B$),1596,192)B$="hpԩ>/Щ}t/(v) \`8ة.v.viyLvuyu v`"X=USR(1564,ADR(B$),30208,LEN(B$)):?1/0B$(100)="*j  4 H,HKIUUPKU2UKYWWUYXVVXLU1UUU1ENMCUURFKINUKNINHUPTWBLKAIIKL}LIXXYYMSXYYXTXYNXMMMMLLVVWWOPPPPWU1SNIDDMMJMMMMMSPMSTMKTMZAALU}LUU8XYZDXYLNUUUIABeX@@@@B7@ @ A @F} A @@@Wrv@2@@&@&@@@B}A!IBx@@ Ad!@`A"#@$@%BeX&@'@(Bg)*}+A#,A-@.A/@012`34@5@6@78@9@F:@!};A?@@A A@WB@ C@DEBwXFBvGBxHBxxIBy8}JBv8KByL@MBYN@O@ P@Q@R@S@2TAU@VyW@4$pX@Y@}Z[@"\@]@^@_@`BrxaBp8bBucBuxd@e@f@g@h@i@}qAjAklApm@ nAopAq$rstuvwx}y@z@ {@A|<}~A##HELLFIRE DUNJONMASTER (2}1201) l"6-A$AV%A16-F:B,=A IAUA_ APlD:DM.GHO(c AE} @6-#6-)6-46-F:%,> AD6-U6-O:,%@c"B)"AR* " @+} AR2P 6-&6-F:%%&,-6-F:&@&,;%%&&M&@&&P$7# 6-&&!6-# @W}8  6-9 6-&&!6-$:  6-;$</ 6-P:,-%"( ARROW(!/(S>$AP2}AU-6*A. 82MAF:B,P$D6-%$'+%,%F:,#$F' A'")2}0)39@pG6-@:,&@H($H -%(F:%%, $J"-@5%(F:%, "$P6-?:A}<&<,$RU -8,!6- 6-* @96-F:%%$,A6-%K @U @S   $T !6-&$}U$V* 6-% @ 8&,"* @W -68,- $X"%%$&@a%"$ZF:%,}6-%$[@ -#(WOUNDS:P:$',% )-@(FATIGUE:P:,% \@ -(WGT: LBS!-%(+-@(ARRO}WS:F:%%,]E -% ( MAGIC AR:F:%,(-%9( TOTAL SLAIN:A-%E(^" - (-(!"(_1 -}( ROOM NO.:(F:,")F:,".(?1$` ( $c 6-JJ=191 de 6-6-%& 6-f!@F}6-@Fg!@F6-@Fh") )!@F) $o 6- 6-p4F:A,,'%'}*/'%'4 Aq# 6-'%6-'#6-+&,'%rkk6-?:C:U 01ȱեڨ(eԅԐՈبܪ@}0D0 ) @ԩ(eԅԐ`,<<<,s %,%$x % A% 6-6-%&6- %6-}!@F6-@F!@F6-@F ) )!@F$4F:A,,'%'*/'%'4 AI}F 6-'%6-'6-'-6-&%@`FO:&, )& AIll6-?:C:V 01ȱei}(eiܨ@0D0 ) @`,<<<, %,@($ % AA?6-+&,$%@R+6}-Bh%+%,$?6-B %+&,$HB2H.6-?:A<B<AU,E6-?:Ad<<<%,H$$,%F:%}A%,""B2I%$-RB@H%$@;B@$%+&&,$RAF:B%,.0A8}-B2I+&%%,$%@R0$Y " $^B2I$O-6? +AF:B%,=2AU&O}2AT&A $5B2yB2y)A%5A7AdAU'}K7-$'+%,1F:Ad,AU)(6.>:,.6-1$  6-$X* "-%&2&O:&,}* ] 6-N:&,"6-bS "6-&N:&,#6-&N:&,+6-%1 %96-&F6-%N:&,S6-%N:&,l$L6}-F:%%,L6-&+O:,'$+'%&$',$+%'+F:%@#,#,$,',%% !6- -%(P:,%$V6-&F:%},&!6-F:%,%&)-/6-56-S )!@G) )!@GV$L2@@C),'%'329}#E,'%'I L$F:%,"$>O:&&F:%,, $%F:%,&/F:%,>%F:%,&26-+%F:%,&,#6}-&&F:%,)6-/ 2$G6-F:%,%$+",&,'%'8%@%$+",D,'%'G$6-F:%,6-B?}!)")O:&F:%,,!)O:&F:%,,!)H:,!F:%A`%,'B$46-F:%Ap%,!*6-%A 4 A* - @}e*F:%$%,A_6-F:%$%,6-" AH0-6-F:%,86-F:%,<(B-K(TRAPU @e_ A }7F:%AP%,!)6-F:%AP%,/6-76-$ %$  6- APH 6-RL6-$F:%,6-$F:%%},06-$F:%%%,C6-$F:%%%%,IL$\ 6-6-6-6-$pL 6--6-F:%,&6-%%* 46-&}&C6. I"L$r3 - 67<,.>:F:%%,,$ 0@3$t -7<,0  vP 6-&6.7}%,#67%,.1-%$&>67<,.B M67&,.P$LK6-F:%A ,'6-F:%A ,$:6-F:%A ,$K6-F}:%A ,`$6 A66-F:%A ,%++F:%,%F:%%,,',#,,6-F:%,$BU6%F:%,$AV%F:%,[6-F:}%@$,#6-%F:&&,06-F:%%,A6-F:%@,J6-F:,P6-[6-F:%,)6-F:%&,6-F:%,&6-F:%,)$}  %6-% A !&6-& !&6-&$   %6-%($ F:%&&,"$ K A@}6-&&?&!6*& @I*&!6*& @IK%&& - -6-%$6-&-"A0 - 6-6-&}-F:%,&F:%,%"A0  &6-&$F:%, U * 6-&&F:%,.6-F:%,&F:%,K@2&@'$+F:%,"},U A  6-&  - 6-&-6-%$-"A04 5 6-6-&6-&5F:%,&F:%,%"A04}  A@6-&F:%, c* @(6-&%F:%,<6-+F:%,&F:%,,Y@2&@($+F:%,",c AA}  6-&& $@B2H6- A) A@F:%&&,"A@ @-(T 6-6-}F:%%$,"46-&+@H&%,'AF:%%,"T6-%P:+%&,',=F:%," 6-%@H&%/F:%%$,"=6-&+&,}'A 6-&6-&'F:%,!*F:%,!1 AE76-A A@! @ AH! @ ! A @} 6-"A@PII6-?:C:9h0ީߠޅȱޅȱ٢#؈i(ؐ`,,> -6-%$)F}:%,"*F:%,!46-F:%,> A0 , 6- A0 %# Ay) &,$Z6-F:%,!6-F:%A%,46}-F:%AR%,G6-F:%Ad%,Z6-F:%AH%,>6-F:%A%,)6-F:%A%,>6-F:,$+%,#$'K 6- }6-%A! A66-+&&&,$H:,%K6-+&&&,$H:,%6-$H:,%$,6-@$H:,%!"6-)6. },$M6-@$H:,%6-"6-*-?6-%F:%A6%,MAH0 R %%6-,6-F:%A@ }%,?6-F:%AR%,R6-F:%Ad%,^6-F:%AH%,)6-F:%A%,<6-F:%A%,Q6-F:,$+%,#$' }[ AE ^$&6-@$H:,%& 'AH$6- AU+AVA =6-F:A`,%A }V$F:Aa,%I@hUAR6A*6-?:A<%<@#,6As&6-?:Ad<B<A}<&,56-?:B,? A@J68,-&U68,-&^68,-g68,-sBGG @68,-&#68,-&/68},-8,;68,-8,G68,-8,_ 6-6-6-!-@"((?2 A?(>:A&,E6-K-O([-@_(}: 6.GETAPMFR!LVHQSYDOIBJN#'&',-0(6": - 6--@:,!@G*@:, @XAQ -% 07}<,APP; !%;&&AA`A`A`PAeAXAWASASASAS}ASASAYASASAaAbAcAa@AXPAV  APD AS}''6-+@:,&@H,$+%F:&@,,> 6-6-F:%,6->AQ ARAQdARP %!&6-&&6}- AR,* 6-66-% %$6-%&*6-< ARZ %!&6-&&6-x AR* 6-66}-% %$6-%&*6- AR !  Ap "AR, 6-&6-&,F:%%$&,AR}16-%$&18,!F:%,*8, F:%,@@ @A[+&!6*& @I*&!6*& @I16-<68,-&}G68,-&M6-[AR "6-% AP0 "6-& AP0 6-&"6-% AP0} "6-%$N:,"AR8-O:,#6-%N:,$+*,-")"86-%N:,> 22(-}%&O:,$, 4!&> Ag6-%@$+'"P:',,( A42&>2Y6-&@$+'"P:',,] }g A0 A A(F:&@,!06-'=68,-&68,-8,%68,-&168,-8,=68,-8,) }"6- A@6-) APD7 6-&6-& A#!- AP7 Ap  # 6-6-%&&!#}6-&  6-% % APD"  -( TOO TIRED" C 6-&6-6-CATATAT}ATAU3 -O:&,!)O:&,!/( TOO FAR AWAY3 6Y 6-8,6- AF6-&+F:%%,&%,'$J:6}$',%'&8,Y6-@$H:,%86  )+F:%Av%,!* ,,(SWISH!6 Ai;9 6-F:%%,$?$+&%,-(C}RUNCH!3!96-=  6->; 22'6-$$$$$12;2?'6-$$$$2%'2 }@ 6-&%6- Air 6-6-F:%, t&%F:%,& @t& AU| 6-6-F:!}%&, ~ %&F:%&,& @rH 6-% %6-&%2%3-@D2&O:&,H ''A"}UAUPAUAUU# 6-%6-&6-# AU  6-&6-%6-6) 6--6-+%&,)6#}-&&O@Y%$+4M,%1'%'1,'%'5A,'%'E O AU# 6-%6-&6-# AU` $}6-&6-%6-6 6-6-&&&G -6-+%&,-@`%$+4M,;1'%'G,'%','%}%' 99(+O:&, *O:&, *+F:%Av%, ),,AU/ -(THWUNK!%6-$H:,%%/ AU# -&}(SSWHT! A# =2AP2%)232= AT7S6-%$&F:%,"S8,!F:%'},*8, F:%,*O:8&@,&8,, AV ;-%2#23-'@57 ; <-AU(}$6 2*24-'8 < 6 %6-66AV`AV AVAV@$6-F:%,6-%)}!$6-&#%%$6- A0#  6-&&,,%@Y$+",&@2$+8&,"*",5 6-%6-&&F:*}%,,6-F:%,&F:%,2 %5$ 6-& AV0 6-&&&&%$+",&@2$+8&,"*",(= 6-%'6-&%F:+}%,06-+F:%,&F:%,,: AA=$0 6-&& AVpD! 6- @h!6-%+&,$EG*F:%,"*@$$H:,% F:,}%@!,2%=68&,-G AWF -(NOTHING NM -( A SECRET DOOR#6-6)6-MAV`AV -}AVAV@X>-62$2$02%>2&%b 2 6-F:%,-8%.}")O:&F:%,,!)O:&F:%,,!4( YOU CAN'T8 0 %( TREASURE #0%&F:%&,%76-%F:%A%,-/}1(WGT: LBS 76-Z A 6-F:%A%,&!06-%&;F:,%K6-%&AVF:,%Z %0}AXAXAX AX%AX0AX5AXAX@AXEAXFAX6AX7AX8AXAX1}&@ 96-P:$H:,%,-@,( ITEM2!9(S%F:%,%  &% 3 -%2}( USE SWORD?% A3"AX G(4Y6-%?6-$H:,%H:,%H:,&&P:&+F:,%,',G6-&L 4Y.3}6-F:%%,$?$+%,%?P4!<-%L(IT GLOWS3 0Y%&F:%&,&36-&F:%A%, - 4}( ;6-@$H:,% -%%F:%%,%7 @r; 76-@ $H:,% )%F:%,%3 @t7  5}6-% &@%F:, &F:&,% &@ &@ &@ 6} 6-$  -( DROP WHAT?\ @p6-$ @p'6-%3 @!@6-F:%&,F!R%&&\ AXd7} AXp16-&F:%A%,-1(WGT: LBS 'F:%,"*F:%A%,"'% %%8} A=2AP2%-) 32=2  6- AX! % A!6-@9} %& Aa aa@$H:,% ?$+F:%,%F:%@",,$F:%A$%,$+%F:&@%F:,,$,AY:}  6--(PASS BY p6-F:&%, APDr=&%&6-6-#6-%)6-3 @h= AU;}6-F:&, AaP6-%@9&& 3F:%%,!#%%F:%%,&)6-3 Aa AaP<} 6-%%!6-$-@3 (P:$',% $ 6 6-%F:,!F:,&,6-$H:,%6 Aa" -=}( NONE LEFT" APD8+6-F:%%,-(+6-F:%%$&,:K -:")F:%,")$$H:,!$%F:&@,$AP>}G(NOTHINGK B( A PRESENCE >&F:%,!*@$$H:,% F:%%,0 Ap: Ay>  -(NOTHING?} d\ @ A8(Thou art Now saving Thy game;(I%A \%A P:',f.%A P:',$%A@} . B`n@+("If Thou wouldst do this, Enter Yea5 A=4N@%xI A AeP)D:LCHR9A}-@a&E(F:&,I zL-6@& (F:%,$ )86.D:LSAVEDB&&L B@*("Unable to SaB}ve Game on This Disk!!2-6 @ AeN 6- AX!' ' AP!!ApY AHP"APDZC}A -(-%#(APPEARS- A3-7(A APD]!AubO:&,!)O:&,!Asg 6-i D}6-& ArPkK6-%N:&,6-%N:&,' A46-&N:&,A6-&N:&,K AlU - (6-&8,-6-E}@$H:,%%3 9-K( MISSED THEE!U ApvK @e#@$H:, F:%,)-:( SHIELD HIT!A6-6K AF}p@x4 -( STRUCK THEE!!6-46-F:%Av%,z> !*!>@$$H:,%!F:%&,*F:&@,"Ap8| G}Ap@~4 @P-%"(A CHILL4 ) B((6-%P:+$+&,,'&F:%,&F:%%,,  6-&"6H}-4%F:%Av%,"*F:&@,!46-P:+%,',' 6-& - ' B* -%(P:$',% *I}!Ap APDR"APDT@ 6-6-6-@$H:,%Ar`ArpArAr\ 6-% AtJ}f 6-% Atp 6-& Atz 6-& At' 6-&6-&'O:, O:,As 6-!6-K} As 6-!6-9 6-6-6-9As As`AtAt@ %!&6-& As0 L} 6-% At %!&6-& Asp 6-% At & %6-% At 6-& AM}t & %6-% At 6-&B @UD3 6-6-6-+&,'!6-'6-36-+&,'F1 !-N}6-%#6-%- A1 LI  *! AP! AP)6-%1-%?(MONSTER I AuN AuONO} (SLAIN-%($6-F:%,*!4%&:!D AEN AuP AuQ< -( AND ANOTHER#-%2(P}APPEARS< AV#  6--(-#(` APD@7 -( TREASURE #"-/F:&%,"3 7 Q}Ja -%&( F:&%, 4-@0IF:Ad,AUO6-aAdAUT   (#`(P(DInR}sert the Disk upon which Thou wouldst save, and Press a Key.Z A](`$#G:(1Insert Program disk into Drive andS} Press a Key.D AG$$3 (? A6.>:,30Y*0NA$ 6-4N(Nay$$ 6-(YeaT}$%6AdAU'K.)36$%\B2HB2I++A 9A%GAU}%YAVA\$'W A)(Thou leavest the Dunjon7%A G%A 'W%A '')%A V}%!)%A &' F:,"%A 'aAdAU(-( Experience:P:,0(J(Dost wish to reenteW}rT Aa(B'>6-F:%,6-6-$ A*6-4 @> AP 'J F:,"%A (%A X}<%A @RJ%A 'Q6. D:HELLFIRE.(:(Dost wish to save the DunjonD AQ(B 'J BY}(0(What level wouldst call it4@67,.=:,J A'' B"''Y(( alreadZ}y exists.B(Art sure thou wouldst change itL AY(B'W-A YA a%# - B;(Saving[} GALW 'O96-?:C:hhuhthyhxhhr0LV,<<A a<%,>O( Level Saved!$'P B`\}&&%"(<(Loading the InnKeeperF B0P%D:INN.'[G(>Insert disk on which the Innkeeper liveth and str]}ike RETURNQ A[ B L']6-P:'AV,&%&$AV76-P:'AV,I%&$AVQ%W ]6-^}V'$`'6(,(CANNOT save  on this disk6 B*3 AAR-3(Thou art Slain!*Z -$_} (}66-M:@$H:,%,%?pZBB0B@B +(Thou art Eaten& +5( (+(Benedi`}c the Cleric found Thee5 B+E%(Lowenthal the Mage found Thee/-&7&; E B +Z"(Olias the Dwarf}U1=1:U2=2:U3=3:U4=4:U5=5:U6=6:U7=7:U8=8:U10=10:U12=12:U14=14:U20=20:LS=26:Q=60:U81=81:HUN=100:MSTR=7000DIM TM(U5),ZA(U3),ZD(b}U5),A$(24),C$(U1),O$(22),S(U4),P(U4),RF(U3),LN(U3),BL$(LS)POKE 1586,U0:FOR I=U0 TO U3:RF(I)=U0:LN(I)=U0:NEXT I:X=USR(1580,53c}248,U8)BL$=" ":TM(1)=10:TM(2)=13:TM(3)=2:TM(4)=1:TM(5)=1NO=KA:NT=U4*Q+KA:D1=U8*Q+KA:D2=12*Q+KA:MT=g}A2 $ D:INNRRVRU1APUZAPVNNVVUUBZMGAKU1U1USCU1UU2GKYEYNTCLNMNM2IMBIO7%& !"$'()/.-,  %*459:< *:$"%'27;430Uf}1%*"!#'( ! $(+5678: + ) #&(18:V}16*Q+KA:MN=MT+Q:NP=MN+Q:XP=NP+QYP=XP+Q:TR=YP+Q:XR=TR+Q:YR=XR+Q:KB=KA+2079:X1=YR+Q:X=USR(1580,KA-Q,Q)ZD(U0)=U3:ZA(U1)=U3:ZD(q}?B&DOS SYSB*AUTORUN SYSB,INN B INN GHOBUSR GHOBDM BaDM GHOB uGOTH SETrANDREW PLRBHELLFIRE6 GABRIELAPLRBHELLFIRE8 B HRIC5 SETB HRIC6 SETB HRIC7 SETB HRIC8 SETHUGO PLRBERND PLRMASTER PLRINFO SYSBrINFO GAMBeHELLFIRE5 BHELLFIRE7 CvSETCOL LISINFO COLORFIX U1)=U3:ZA(U2)=U0:ZD(U2)=U0:ZA(U3)=-U6:ZD(U3)=-U2:ZD(U4)=U5:ZD(U5)=U5:SE=HUN:?1/01=81:HUN=100:MSTR=7000DIM TM(U5),ZA(U3),ZD(Qz A jA A'AA9AAK@X;@Qs},jAR@ A 2P(M(BDies ist eine kurze Einfuehrung in das Programm HELLFIRE WARRIOR:P(477(/4Qt} verschiedene Ebenen koennen betreten werden:6'('( Level 5 Das Verlies7)()( Level 6 Das LabyrintQ~}888888fffffff>`<|fl0fF68of;`p88p`f<x<6>ffsccncc^>]<9}}99}~||x,$FD`pq!qPHDƜ~>>4$B"z} ____/ "!c8|~::~~||x,$FD`pr!qTHD*>TH\~~>>Qq1 _N__/*"!c8||99}}}}z((,( 8h|99}$(,*>^{}>}$84>fff;``|ff|ff:>|x|``lvff0 8flxl0 f|}~~jc|fffc|v```>`<|0~0006ffn;ff<k>6f<x~ ~1~<~~<}}~x|nf8x8ffff>`<|fl0fF68of;`p88p`f<y( ( (y(hDer 'Innkeeper' ermoeglicht im DialQ}og Einkauf von Waffen,Medikamenten und Zaubermitteln, sowie das?--(%Erstellen von Abenteurer-Charakteren.@BB(:BeiQ}m Einkauf kann ueber den Preis verhandelt werden!BM(C(8Charaktere und Levels koennen gesichert werden (Dialog).M Q}A Fc A (=((Folgende BEWEGUNGS-BEFEHLE sind moeglichc(! - ...x Schritte vorwaertsGf(#( ..Q}. Drehung rechts&(B( ... Drehung linksE(\( ... Umdrehenf A KZ A (;(&Folgende SONDER-BEFEHQ}LE sind moeglich:>(Z( ... Tuere oeffnenMR(-(" ... Suchen einer GeheimtuereR( (nur in BlickrichQ}tung)N(&( ... Suchen von Fallen)(P(" ... Aufnehmen eines SchatzesS((' ... Liste der gefundenen SQ}chaetzePw(0(% ...Schatz No.xx zuruecklassen3(w(? ... Erahnen ob im naechsten Raum ein Wesen isQ}tQ A Ro A (-(Weitere SONDER-BEFEHLE :0(I( ... VerhandelnL(o( ... 1 Heilsalbe auflegenQ}TH(&( ... 1 Elixier trinken)(H( ... 1 Nektar trinkenV<(2(' Spiel unterbrechen & sichern< Q}A Z` A (:(%Folgende KAMPF-BEFEHLE sind moeglich:=(`( ... normaler Schwerthieb\k((( ... sQ}tarker Schwerthieb+(F( ... AbwehrschlagI(k( ... 1 Pfeil abschiessen^y(.(# ... 1 Zauberpfeil abschQ}iessen1(U( ... 1 Schuss mit BlasrohrX(y( ... 1 Speer schleudern_ A dO A (((Besonder SQ}chaetze :+(O(Level Schatz Bedeutungf0(0(% 5 03 Blasrohr + 3 Giftpfeileh)()( 8 05 3 KrQ}istallspeerej,("( 8 10 Brynhild , A n` A ($(Tips & Tricks :'(`(4Der Ausgang des LabyrinthQ}-,    613+/)<#89: 4*%6 8!&"0,(;.2<$7-/3'%} !" :6#$ 50,.()&7892+,  $5"'&7-9%3; 6*4%}%} %}      %}"      * %}  " $ " *   & $ * * $"" $ "  * $ %} " $ ,   &  " %}%}%}         %}#1+%6!$*0*6$'*   1+1B1%%6L\f8|T(|(((9}(l`ff`ffo 2C550@'0`TDDDDT@@@@@TUU`lppp00p8|T(|9},j,`B??3!"|D|(((l8|T(|((((l8|T(|(((l]~>L\~8|T(|9}((((l`ff`fffC550@'0`TDDDDT@@@@@TUU`lppp00p8|T(|8PPUUT@TTTDD@DTDTTDD0U@@=}P@@TDDDDTT@TTTDDDTT@PT@@@TDTT@@TDDDTTDTU T=}DDTDDPDDTDTTD@@DTPDDDDPT@P@@TT@P@@@TD@TDTDDTDDDTTDDDPPDD@@@@@TDTDDDDDTTTTD=}TDDDDTTDT@@@TDDDDPTDTPDDT@@TTTDDDDDTDDDDDDDDDTTDDDDDDT@T@@Pxx6=}cU<<<<<<<<?D|T|8|(((,`D|T|8|8(,`@a=}Vk{~D|T|(((,`~9U}9}}}}}Ie`a~nffHViUZlxx|8T|8|(((,`8T|8|(((=}(lK ;h6.0L$TD@@DTTDDDDT@@@@@TD|T|8|(((h D|T|8|8(h @a=}1j~D|T|(((h ~9U}9}}}}}@q`a~nffijZlxx|8T|8|(((h =}UUT@TTTDD@DTDTTDD0U@@<en koennen betreten werden:6'('( Level 5 Das Verlies7)()( Level 6 Das Labyrinth8/(/($ LeM}vel 7 Das Reich der Toten91(1(& Level 8 Die Ebenen der Hoelle:t( (t(fMit zunehmendem Level steigen diM}e Gefahren und Schwierigkeiten aber auch der Wert der Schaetze.; A <a A (a(LZiel des Spieles ist M}die Befreiung der Kriegerkoenigin Brynhild im Level 8.>y( ( (y(hDer 'Innkeeper' ermoeglicht im Dialog Einkauf von WM}affen,Medikamenten und Zaubermitteln, sowie das?--(%Erstellen von Abenteurer-Charakteren.@BB(:Beim Einkauf kann uebM}er den Preis verhandelt werden!BM(C(8Charaktere und Levels koennen gesichert werden (Dialog).M A Fc A M}(=((Folgende BEWEGUNGS-BEFEHLE sind moeglichc(! - ...x Schritte vorwaertsGf(#( ... Drehung rechts&M}(B( ... Drehung linksE(\( ... Umdrehenf A KZ A (;(&Folgende SONDER-BEFEHLE sind moeglich:M}>(Z( ... Tuere oeffnenMR(-(" ... Suchen einer GeheimtuereR( (nur in Blickrichtung)N(&( M} ... Suchen von Fallen)(P(" ... Aufnehmen eines SchatzesS((' ... Liste der gefundenen SchaetzePw(0(%M} ...Schatz No.xx zuruecklassen3(w(? ... Erahnen ob im naechsten Raum ein Wesen istQ A RoM} A (-(Weitere SONDER-BEFEHLE :0(I( ... VerhandelnL(o( ... 1 Heilsalbe auflegenTH(&( .M}.. 1 Elixier trinken)(H( ... 1 Nektar trinkenV<(2(' Spiel unterbrechen & sichern< A  AM}41()----------------------------------------4$F-@"C()----------------------------------------F$M}+(} HELLFIRE WARRIOR( A +$2 A +(Umblaettern mit Π/2$ D:INFO.SYSX;@LoS e A jA A'AA9AAK@X;@Q},jAR@ A 2P(M(BDies ist eine kurze Einfuehrung in das Programm HELLFIRE WARRIOR:P(477(/4Q} verschiedene Ebenen koennen betreten werden:6'('( Level 5 Das Verlies7)()( Level 6 Das LabyrintQ}h8/(/($ Level 7 Das Reich der Toten91(1(& Level 8 Die Ebenen der Hoelle:t( (t(fMit zunehmendeQ}m Level steigen die Gefahren und Schwierigkeiten aber auch der Wert der Schaetze.; A <a A (a(LZieQ}l des Spieles ist die Befreiung der Kriegerkoenigin Brynhild im Level 8.>y( ( (y(hDer 'Innkeeper' ermoeglicht im DialQ}og Einkauf von Waffen,Medikamenten und Zaubermitteln, sowie das?--(%Erstellen von Abenteurer-Charakteren.@BB(:BeiQ} found Thee6-@a@>&B H6-P%Z%%"+ %% B D:DMBLKAIIKLm 0) *:4"&(#! .<;987123  8+!#& /2-19:;<Y} (!#"%$ - :;<9650/-<  +,"! 3'4189:;Z#}m Einkauf kann ueber den Preis verhandelt werden!BM(C(8Charaktere und Levels koennen gesichert werden (Dialog).M R}A Fc A (=((Folgende BEWEGUNGS-BEFEHLE sind moeglichc(! - ...x Schritte vorwaertsGf(#( ..R}. Drehung rechts&(B( ... Drehung linksE(\( ... Umdrehenf A KZ A (;(&Folgende SONDER-BEFEHR}LE sind moeglich:>(Z( ... Tuere oeffnenMR(-(" ... Suchen einer GeheimtuereR( (nur in BlickrichR}tung)N(&( ... Suchen von Fallen)(P(" ... Aufnehmen eines SchatzesS((' ... Liste der gefundenen SR}chaetzePw(0(% ...Schatz No.xx zuruecklassen3(w(? ... Erahnen ob im naechsten Raum ein Wesen isR}tQ A Ro A (-(Weitere SONDER-BEFEHLE :0(I( ... VerhandelnL(o( ... 1 Heilsalbe auflegenR}TH(&( ... 1 Elixier trinken)(H( ... 1 Nektar trinkenV<(2(' Spiel unterbrechen & sichern< R}A Z` A (:(%Folgende KAMPF-BEFEHLE sind moeglich:=(`( ... normaler Schwerthieb\k((( ... sR}tarker Schwerthieb+(F( ... AbwehrschlagI(k( ... 1 Pfeil abschiessen^y(.(# ... 1 Zauberpfeil abschR }iessen1(U( ... 1 Schuss mit BlasrohrX(y( ... 1 Speer schleudern_ A dO A (((Besonder SR }chaetze :+(O(Level Schatz Bedeutungf0(0(% 5 03 Blasrohr + 3 Giftpfeileh)()( 8 05 3 KrR }istallspeerej,("( 8 10 Brynhild , A n` A ($(Tips & Tricks :'(`(4Der Ausgang des LabyrinthR }s ist eine Geheimtuere.pE(E(:Der Zugang zum Ziel ist links der Mitte der grossen Ebene.x A < (} ((R }(<(% Bitte warten, Programm wird geladen%D:INN.* A41()----------------------------------------4$R}F-@"C()----------------------------------------F$+(} HELLFIRE WARRIOR( A +$2 A R>}. = A XA A'AA9AAK@X;@b}, A 2P(M(BDies ist eine kurze Einfuehrung in das Programm HELLFIRE WARRIOR:P(477(/4 verschiedene Ebenb}en koennen betreten werden:6'('( Level 5 Das Verlies7)()( Level 6 Das Labyrinth8/(/($ Leb}vel 7 Das Reich der Toten91(1(& Level 8 Die Ebenen der Hoelle:t( (t(fMit zunehmendem Level steigen dib}e Gefahren und Schwierigkeiten aber auch der Wert der Schaetze.; A <a A (a(LZiel des Spieles ist b2}V}"  V}       "  $$  V}     $   *&&  V}   *      ( & ,  V}   (       V}  V}#+    V}          V}     ojZE3(#_TF3(>jYH3#_TI>3(_TI>3((8HYE._oozwowoV}tpp[F4)$k`UG4)JppZI4)k`UJ?4k`UJ?4))9IZeS/5p{x~{00 0000000(@@EEEE@@++++++@@@;@@++;;0+ UUUK+"9>>IIM*V}*******#:/????::////////'DDDD !//8=BH 2KDHd4h#FM      V!}      GT MOSQUITO GT CENTIPEDE GT MANTIS GT RED ANTGT SNAILLOCUSTS GT SPIDERGT TICKGT BEEGT WASPGTV"} WORM GT EARWIG-TRAPDOORGAS! POISONED DARTTHUD!PIT *:$"%'27;430T=Z$}  Z%}  !   Z&}      *    Z'}  ****&   ** *  Z(}  *'**  * Z)}    Z*}        Z+}       Z,}    & R===OGZZOZG- 3.##33:#--// #  Z-}(fHSS[Pff[fP.>.;44$/?$??$4!>> >>.$0  )>^s^IksmdssgDD/$DO/dO@+O/O/DOmsOOssssUUdYYdddH]H3Z.}]fc]jl]...CN?*CC#.CclCCccccNNXTTNNN P_Z!Pcd ,P Z/} ijOGdflefUJ_uH%      Z0}     GARGOYLEMUMMYSHADESPECTRAL HOUNDSPECTREGHOULSKELETON SWAMP RAT VAMPIRE BATZOMBIEVIPERS iZ1} dS DEATH CLOUD!NEEDLEPITRAT TRAPZAP!NDSPECTREGHOULSKELETON SWAMP RAT VAMPIRE BATZOMBIEVIPERS iX=die Befreiung der Kriegerkoenigin Brynhild im Level 8.>y( ( (y(hDer 'Innkeeper' ermoeglicht im Dialog Einkauf von Wb3}affen,Medikamenten und Zaubermitteln, sowie das?--(%Erstellen von Abenteurer-Charakteren.@BB(:Beim Einkauf kann uebb4}er den Preis verhandelt werden!BM(C(8Charaktere und Levels koennen gesichert werden (Dialog).M A Fc A b5}(=((Folgende BEWEGUNGS-BEFEHLE sind moeglichc(! - ...x Schritte vorwaertsGf(#( ... Drehung rechts&b6}(B( ... Drehung linksE(\( ... Umdrehenf A KZ A (;(&Folgende SONDER-BEFEHLE sind moeglich:b7}>(Z( ... Tuere oeffnenMR(-(" ... Suchen einer GeheimtuereR( (nur in Blickrichtung)N(&( b8} ... Suchen von Fallen)(P(" ... Aufnehmen eines SchatzesS((' ... Liste der gefundenen SchaetzePw(0(%b9} ...Schatz No.xx zuruecklassen3(w(? ... Erahnen ob im naechsten Raum ein Wesen istQ A Rob:} A (-(Weitere SONDER-BEFEHLE :0(I( ... VerhandelnL(o( ... 1 Heilsalbe auflegenTH(&( .b;}.. 1 Elixier trinken)(H( ... 1 Nektar trinkenV<(2(' Spiel unterbrechen & sichern< A Z%D:Ib<}NN.* A41()----------------------------------------4$F-@"C()------------------------------b=}----------F$+(} HELLFIRE WARRIOR( A +$2 A +(Umblaettern mit Π/2$D:INFO.@`{+(Umblaettern mit Π/2$ D:INFO.GAMA'AA9AAK@X;@P8